Posts From January, 2019

The big Test Game 

Posted by Barry Miltenburg 16 January 2019 16:57:00

Its getting really close now to the start of the big Heroes All test game that should knock the corners off most if the rules and make sure that it all hangs together.  The scenario is a basic one - a small force of British landing in 1943 or so, up against a group of German defenders.  The outcome of the game is irrelevant because all I want to do is test the various rules.  I have included as many different types of weapon as I can, landing craft, off-shore firing, aircraft, loads and capacity etc.

Strangely, when I was pulling the game together, I realised that I had omitted some real basics.  I did not have a rule for artillery against minefields nor did I have the load spaces given to vehicles.  I had done figures, CSWs, equipment etc but did not know the load space occupied by a jeep or a tank.  When I started loading my landing craft, this error soon became apparent so an hour or so was spent correcting the mistake.  At the end of the day, this is exactly why this game is vital!!

The boards are laid out, the forces arranged and the British landing plan arranged.  I need to do the parachute drop for the PIR, allocate defensive positions for the Germans and begin!

Happy New Year 

Posted by Barry Miltenburg 04 January 2019 04:56:00

A Happy New Year to everybody everywhere.

The holiday season has allowed me to get into play testing for Heroes All and to start gathering my many notes for the FYOW re-write that were scribbled during my NZ trip.  Heroes All has the priority as I am keen to get the rules out there as soon as I can.

I have not forgotten my promise to produce a pdf on the changes from FYOBv4 to v5.  ITS COMING!  Its just a bit manic here at the moment.

There have been a few inevitable changes to HA as the play testing gets serious but thats OK - its what this phase is all about.  Each change does have an impact on other things though so I have been playing out scenarios three or four times a day to make sure that the changes work and that they do not unbalance other rules.  For example, changing movement distances could affect the weapon ranges.  The games also throw up situations where the rules are silent - I realised that I did not have a rule covering the effect of HE fire on open-topped AFVs - I thought I did until it happened in a test game.

Still much to do but stay tuned and I will post more updates and perhaps a YouTube video soon.

Site Map | Printable View | © 2008 - 2019 FightYourOwnBattles | Site by ed1t